The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. You can see what parts of the body are protected when you inspect the armor. UNBANNED! The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Escape from Tarkov Wiki is a FANDOM Games Community. Escape from Tarkov simulates damage to the body and body armor. Change), You are commenting using your Facebook account. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . May someone explain me how it works please ? New comments cannot be posted and votes cannot be cast. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. i am clueless please tell me why this is happening. Ballistics are an important part of Escape from Tarkov. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. loading times and loading loot extramlly slow after wiping computer. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. There is no trace of this in the game. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? For Escape From Tarkov Information and Game Mechanics. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. I'm pretty new to this game. In honor of my second cake day, here are some of my First pair of Sacais. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. New comments cannot be posted and votes cannot be cast. Bullet flight is simulated realistically in Escape from Tarkov. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. It varies, but is usually around 10-15% less. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. 5625365!kappa Damage is dealt to a human body at the point of impact, damaging that body part. This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. So bullet hits arm, fragments to 4 and maybe 2 hit chest. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility Just means it's 50% more damage but you can get two or more fragments to equal that damage. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. Have the devs eversaid anything on this subjectthat I have missed? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. There's no trace of it in the game files either. JuanCuervo Hi, I am wondering if and how fragmentation works after armor penetration. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Only fragmentation after penetration of terrain. Press J to jump to the feed. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. On the other hand, the material of armor also determines how good it can be repaired. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Your link has been automatically embedded. Our scientists have tested this. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Notes The chance for a bullet to fragment is based on the bullet's fragmentation chance. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Escape from Tarkov simulates damage to the body and body armor. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). MalsorisTv That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This could also give weaker ammo a chance to fight against . M80 - 7.62x51 mm All metal, all fun. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. If you are using a phone, turn it sideways for a full view. Is this shit normal? By Also some materials are much harder to repair and will lose more max durability than others. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Meaning a 60/60 armor is calculated as 60/80, or 75%. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. mesokrzee Destructibility is a hidden stat that isnt shown in game, the values are below. So its fragments plus the bullet. Ryagi, answer : no 5 comments 81% Upvoted This thread is archived Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. I think it shows a lack of transparency. Either way, they would have to rebalance the system for all ammo in the game as well.. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. However, it has a high bounce probability on various surfaces. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. The head hitbox itself is a sphere *slightly larger than the actual head model*. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. Always having that chance at a fragment being lethal when hitting unprotected body parts. I noticed that slug had actually a solid 100% chance of fragmentation. Cookie Notice Last Updated 5/29/2020, though these mechanics and values rarely change. This feature is still WIP. Am I just getting lucky? . Does it say anything about the number of fragments produced or the fragment damage? I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Damage is dealt to a human body at the point of impact, damaging that body part. Proof Armor Bug Still Exists! Don't kill streamers if you want to keep your account. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Started January 6, By I noticed that slug had actually a solid 100% chance of fragmentation. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Thank you. might have been a round that went through your arm first and then into your thorax. Started 37 minutes ago, By I was surprised to see how little mention there was of this when they released the ammo doc. The fragments don't always hit the same spot so that's why it's there.. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Could you add a example equation about armor durability damage? Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. Crafting x1 Leatherman Multitool + x1 Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Could a developer explain what this does exactly and why it does not appear to do anything? Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Don't kill streamers if you want to keep your account. Is it even implemented into the game ? They assume reading comprehension.

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