The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. 10 of these levels are some of the best content youve ever experienced. Theres beauty and animals everywhere. Dialogue format quirk #8: incorrectly formatting songs. 2. Then there are 32 that are outright bad and a waste of your time or repeat concepts. After a few camps of doing stuff like this, I felt that not only was it inefficient but that I wasnt enjoying it anymore. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. The game trains you to be on the look out for any potential place one of these guys might be hidingon top of a temple, or hiding under a suspiciously placed rock. The Goron and Gerudo spells in particular are kind of annoying because theyre very useful and have a decently long timer, so you want to be careful about when to cast them. Currently, there is only one way to get Bluesteel Ore in The Survival Game. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. But my perspective is that a boring puzzle with three boring solutions instead of just one boring solution is still a boring puzzle. The Legend of Zelda is an American animated television series.The series is heavily based on the first game of Nintendo's The Legend of Zelda video game series, The Legend of Zelda, but includes some references to Zelda II: The Adventure of Link.It was exhibited during the Friday episodes of The Super Mario Bros. Super Show!.. I wonder what that name could be. There are many opportunities to interact with characters and things in the environment. Or stasis boulders or logs to smash into enemies. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. Each line of dialogue would be a GameObject with a script on it containing the avatar/emotion/audio variables. So Im going to go through each group and explain why I separated these puzzles. Nature is thriving. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. This shrine requires you to place a bomb on a block and then use another bomb to blast it in the air so you can break through the ceiling. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. Act I - Scene 2 (Curtain Rises. Gained some more hearts and stamina. It just isnt. But Id be equally guilty of not doing my job if I didnt acknowledge that parts of Breath of the Wild do things better than any other game I have ever played. This means that the shrines dont actually have to physically match their entrance location on the map. There was genuine beauty to be found in this game for me. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. As in, the first place most players are going to go after leaving the shrine at the start of the game. In the Goron domain, you have the light puzzle of figuring out how to resist the intense fire in the air, then you go through what is my favorite combat arena in the game: the vertical pillars in the lava. For me, it was a dead shrine. Which is exactly the same as the very first thing the game taught you to do in the stasis tutorial shrine. In summary, its not an absence of permanent weapons that ruins this game. But I would have rather had dungeons and more Zelda-content instead. How on Earth did Nintendo manage to make this? Youre playing in a clever way. It reminds me so much of the awesome scale in Shadow of the Colossus, which I think is a comparison a lot of people are going to make. Switching between melee weapons and the bow is fast and fluid, and youre rewarded for quick head shots. What I am certain of however, is how right I am to be disappointed in the shrines. You can also make them appear from waterfalls but that twist on the mechanic isnt taught in this shrine. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. If you go there first, right after getting the glider, there are enough monsters in the levels around the lynel that drop good enough weapons for you to comfortably kill it early on. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! I purposefully went to the side of the weapon and, long after the attack started, dodged. Then you have to use the current and a bomb to open your way. Consider subscribing for more Breath of the Wild. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. Even after I was disappointed that I hadnt just found a secret dungeon, this was still enjoyable and worth an empty shrine at the end. Change), You are commenting using your Twitter account. If youre going to play it each time blood moon happens, why not have a shorter version, or different ones, so that Im not stabbing the skip button? Most of the memories are somewhat charming scenes of Link and Zelda that dont go anywhere. Its cool at first but a reward isnt all that exciting when you know its going to break soon. If you dodge while those conditions are met, then you get a McFlurry Rush. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. Lets go. So the guess of a conclusion I can come to is that, when the game looks to see if a flurry rush should activate, it doesnt care about whether you would have taken damage. When Link finds a korok, it pretty much keeps the same exact dialogue, which is "yahaha, you found me!" However, that changes within the forest walls. Notice when your mind has wandered. It was also the first weapon I would always use during fights before moving onto waste my breakable ones. Even that is so vague. Because the potential was here to make this something special. Harder enemies bring better weapons. However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. There are two other enemy groups. And its the same if I go all the way up to 84 armor. Its by far the worst one. Good job on including that choice Nintendo. It was also nice that these recharge instead of being a limited quantity. Tougher fights. The hidden Zelda dialogue is in place to ensure that players don't wander into certain events, like freeing the Divine Beasts, without understanding why. There are multiple ways up here too, and more than one way to combat the cold. This time well be fighting him in Hyrule Castle. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. As is my first meeting with Kass, the traveling bird bard. It creates this momentum. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. Also, while the game has a lot of potential for playing with the environment, I feel like its often not quite convenient enough to be worth doing. The medium sized guardians show a similar problem. Adding this concept to the lynelhe could have had a huge quiver full of big spears on his back that he could occasionally throw at you. The major downside is that the "data" is contained in your scene (unless you reference txt/xml files), so if you changed a class in a major way (changed the name of a variable), the data . Ganon tricked everyone, killed Link, and Zelda was left to contain him. And when I saw a hinox rip a tree out of the ground to use it as a weapon. Where the game succeeds however, is that youre still given a lot of flexibility in how you go about completing this area. Go for it. Because although I eventually did find a way to make combat in Breath of the Wild a lot of fun, it wasnt like that after my first hour of game time. Weapon durability is fairly straightforward and easy to understand, but lets review it with some numbers before we get into it. You cant leave this place until youve completed the games tutorial. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. This shrine has a fair amount to do with using stasis to launch objects, but this is the same puzzle the tutorial used to TEACH you this mechanic. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. And thats the first two major problems on this list that I couldnt find a way to bring up until now: My hope is that by now you should be getting a decent idea on why I labeled the combat as fragile. Want to ignore the roads and the paths weve made? Same for the guardians. I already have longterm goals to keep me playing. Which you can do in any order you like, but youre still strongly nudged in the direction of one of them. However this clearly backfires because of this very quality. Hi there guys, just posting here to share a dialogue script I've been working on. Same for this one which has you shooting a ball in the air so a jumping pillar activates so you can shoot a crystal. Same for some of the lynel attacks. Kill Ganon. The much larger guardians are something Im unsure about. So instead of it being a huge, tense rematch of the century with Link finally overcoming a challenge that kicked his ass last time, its just him finally doing what he was supposed to a hundred years ago. YOU MUST BE LOCKED ON.. Its a decision you need to make and for you to determine whether you can make the climb. And over. This also means puzzles and bosses can be built safely with the knowledge that every player will have access to these weapons. Combat. Theres a construction company. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. "When I finally got around to asking why he's so quiet all the time, I could tell it was difficult for him to say. I dont think they shouldve limited the resources you can find around the world, because that would be annoying and would discourage you from picking up everything you find. Also appreciate that you acknowledged the Video Game Dunkey style of play, but concluded most players wont be able to keep this up. Freedom is found in messing around with the mechanics. Well not only is this shrine one of those one room, one layer only puzzles, its also completely subverted by using stasis on the ball when its already in the dock and then running to the pillar. This makes them immobile for the duration of the effect no matter what force is being acted on them. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. However, in the presence of guardian enemies, it gains a damage buff. You heal by pausing the game, opening your inventory, and eating raw ingredients or cooked meals. See The Great Plateau is like a miniaturized version of the entire game. In my mind its very similar to the problem I have with the shrines. And then you do that, wait some more, and do it again. There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. 900 sounds like a lot. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. And still 3 and a half with 84 armor. The memories were the most interesting to me because theyre scrambled, and I love it when stories experiment with a non-linear order of events. I strongly agree about the food. I like it when games put challenges like this in the world to overcome. I love how you tested the actual damage values to support your points. In Breath of the Wild, if the player traverses the dangerous Hyrule Castle and visits Zelda's room, they can read the princess' diary. They may emit fire or ice or lightning or just physical damage, but theyre just visual tweaks on the same weapon. Well, even though I could beat this monster, Link could not. Why are the divine beasts only now starting to make a mess of their respective areas? And so that brings us to the last one on our list. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. Lets go through these in more detail. Then the next room requires you to freeze the ball so you can shoot both ropes without it swinging out of alignment of the button. Puzzles could be designed around the player always having access to bombs because of that. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. Even ignoring the main quest, its clear that exploration is front and center. All of them. And theres seemingly always more than one thing that catches your eye on the way down. A simple way to do this would be that raw ingredients dont heal Link. It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. There are only three weapon types in Breath of the Wild. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. Published Sep 3, 2021 The Legend of Zelda: Breath of the Wild is a seemingly infinite abyss of secrets, with fans now discovering pieces of hidden dialogue. But then again maybe this is a joke that failed to land. Climb the building. So I cant show any visual examples to reinforce this point. This isnt a fight. But in my mind, changing the durability system would require a lot more changes to make the game better. AAMP files are used in Breath of the Wild to store parameters that define the game's behaviour. They want to feel free to interpret the lines as they sit fit, not micromanaged on how to deliver them. Its still interesting enough that I would have preferred to play that version of the gamewith Link and Zelda together so they can speak and interact with each other when something happens. Well for starters not everyone will. Its 15 hearts worth of damage. I dont think I need to spend anymore time on this because the low number speaks for itself. Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. Theres no way to renew your weapons after theyre damaged. So there is a progression but its just not enough. that must shine upon Hyrule once again. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. You can collect an assortment of weapons from within the walls and then go for Ganon. The Sheikah Slate is essentially a magical smart phone. The camera is easy to explain: I shouldnt have to play roulette whenever I break my lock on and reapply it. The larger versions with the two handed wind swords only ever appeared to try to kill me once. Ever. This is a bigger problem than the mini-bosses. The third solution would be fewer shrines. And this mechanic, with freezing a ball mid-roll, is something taught to you in the tutorial shrine. This could even be something you could upgrade or expand by finding things via explorationmore cooked food slots. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. Its the last boss so you can safely inflict that sort of penalty on the player. Or Link could steal an enemys weapon with a special timed dodge or parry if he currently has no weapons available. I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. In Breath of the Wild, all the shrines have the same reused entrance. I get that there's a bunch of stuff other side characters say, but I'm interesting specifically in the dialogue that happens in the main storyline, during the cutscenes. The genius is that my guess is most players wont even notice this. Probably because theyre also what I consider to be overpowered for locking enemies down in quick hits, and long range pokes. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. He died to a couple of guardians instead. And look I also understand that theres an inherent problem here, which could be something another group of people might be screaming that Im wrong about. Likewise, if I gave him a Royal Sword that has 36 damage, he deals 9 full hearts of damage to me. The riddle that requires you to stab a platform with a specific weapon should have really had a puzzle shrine underneath it. Youll start finding great swords with elemental damage. FUNNY Dialogue in Breath of the Wild SinkZinc 9 subscribers Subscribe 0 1 view 2 hours ago Breath of the Wild's Funny Dialogue. Climb something, then stasis a moving platform so you can glide to it. . Chosen by The Sword That Seals the Darkness. You shoot the first rope and see that they fall to press down a button. The open world mechanics are really so good though, and its amazing how much of it is accomplished by just removing the hand holding that most other open world games have. They would be impossible. This early on in the game, because the lynel didnt have a fancy health bar, I thought this entire region was full of this enemy type so I should go somewhere else instead. To create big exciting moments in combat. If you time a jump right before that, you dont lose any of the height youve gained. Climb around them. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. 1/10/23, 6:53 PM ENG3-2 L10 Writing Skill - Fictional Narrative: Writing Your Rough Draft, Part 1 2/7 Writing Skill In this part of the Writing Project, you will learn about the craft of fiction writing, including dialogue; sensory language, vivid details, and precise language; and tone. Please be aware of that if youd like to read this early. These are all identical. When I played, the Master Sword became my pickaxe. Or Nintendo could have been smarter about their encounter designs. Armed with this weapon, the world didnt feel all that different. 4. A lot of people would argue that the ending of a game, story, or movie, is the most important part that you have to nail down. Its for this reason that Im willing to give the side quests a pass. But it also provided ample opportunity to notice a lot of little problems and inconsistencies in combat. Even on the Great Plateau youll find these silver bokoblins later in the game. The other three werent as extreme as this but they were still so easy that I didnt even know what their mechanics were until I fought them again on my second playthrough with three hearts. Just in case Im forgetting one we can increase that number to 4. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. "The history of the royal family of Hyrule is also the history of the Calamity Ganon; a primal evil that has endured over the ages." So some of them could be larger. If I could use magnesis on wood then itd be easier. It wasnt that I couldnt dodge him for long enough or anything like that. If you translate this into numbers, then a red bokoblin holding a Royal Sword is only doing the weapon damage9 hearts. Quests like this justify the empty shrine at the end, since thats just the reward. I also finally understand why you were *so* bitter about weapon durability early on (via Twitter). And thats something you will notice and experience for yourself. Even one handed clubs are only a little different and have the same spin attack. I dismissed so much of it as a gear-based game that was all about acquiring armor and weapons and more hearts. Seen here, I stand in the path of the spear and dodge when I think its about to come at me. A game that feels frankly unfinished. If youve played the game extensively and explored this canyon yourself, you know I made a terrible mistake here. It starts to glow and spikes to 60 damage. If 20 shrines are about the same size of a dungeon when combined, then that could be the equivalent of about 6 dungeons that were chopped up into bite-sized chunks and spread throughout the world. This was made even more interesting by the first memory you access, since it introduces a bunch of characters and heavily hints that this ritual and bond between Link and Zelda isnt all it appears to be. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. Turn the game on, and once you're in, click the star icon on the left side of the screen. The first was one I think a lot of people will understand: this was the shortest trip to the edge of the map and I wanted to see what was at the boundary. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. This quest can be found on the road to Kakariko. Supplementary material for Breath of the Wild has been released in Modern Hebrew, Hungarian, Polish and European Portuguese. Its repeating that again. Posted to the game's . You have shown unflinching bravery and skill in the face of darkness and adversity. Hopefully Im alone in that observation and, if not, at least someone out there will now share my pain now that Ive pointed it out. After winning a fight with the Master Sword, I would often find some trees or rocks to intentionally break the last 8 hits or so, in order to begin the recharge timer so it wouldnt break early in my next fight. Do you just ignore them and focus on the good, since thats what stood out the most to you? Note that the thumbnails on this page are of reduced quality. And with them come better weapons. (LogOut/ They were all far, far easier than normal enemy groups in the world. There was this one hidden in a wall that my shrine detector picked up. 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